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This in addition to the constant little 'latency warnings' that pop-up on screen, even when everything seems fine. Playstation Now had kicked me off the server for being idle for too long. #Playstation now god of war ascension PcI can take dying, I can take a game's AI beating me, but bullshit like that is the only thing that would ever make me throw a controller at the wall.īrilliantly, I took a break to make a cup of tea and faff about, and when I returned to my PC around ten minutes later. The game just froze momentarily, then started again, and of course Kratos got clocked and died. There were three enemies, I got one down, I was battering the other two, one of them swung and I dodged… just a split-second after Playstation Now lagged for what was genuinely one or two seconds. The coup de grace came when, during one encounter, I was nearly dead but hanging on. And for a game called God of War, that's a problem. It's basically fine when you're not fighting. You can change the difficulty in God of War, so I whacked it down just to play on for a bit longer (one of the few blessings of PS Now is that, if I want to continue, the new save will be on my PS4). I decided to just play on for a bit and rely on dodge-rolls rather than parrying, but even here the tiny delays began to irritate me. I quickly realised that, while I was indeed playing God of War on my PC, I wasn't able to play it as intended. Here's where I started to detect the input lag, which is fractional but basically makes actions that require tight timing (like parrying) a nightmare. ![]() Predictably enough I got filleted in the first encounter while I tried to work out the buttons and remember this combat system's kinks, but I was back in practice with parrying attacks on the second go. ![]() I've played through God of War before and enjoy the challenge of hack-and-slash experiences, so I bumped up the difficulty to the second-hardest setting.
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